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KitGuru Says: Considering quite a few have suggested they plan to skip Windows 8 altogether, this could mean that the adoption rate for DX11. Map SRVs of dynamic buffers with NO_OVERWRITE.Retrieve the subrange of a constant buffer that is bound to a shader.Bind a subrange of a constant buffer to a shader.Change subresources with new copy options.Extended support for shared Texture2D resources.
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Force the sample count to create a rasterizer state.Use logical operations in a render target.Create larger constant buffers than a shader can access.Specify user clip planes in HLSL on feature level 9 and higher.DX12 zapewnia programistom i graczom szereg korzyci. Check support of new Direct3D 11.1 features and formats DirectX 12 (DX12) to nowa wersja API graficznego opracowanego przez Microsoft, który jest wykorzystywany w systemie Windows do zarzdzania i kontrolowania sprztu graficznego w komputerach.Shader tracing and compiler enhancements.While DX11 brought us improved physics and the eye popping tessellation, DX11.1's biggest feature is the incorporation of stereoscopic 3D in games that otherwise might not have supported it.
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Vista got 11, why no 11.1 on 7?įortunately DX11.1 isn't exactly a big changer. Oprogramowanie Microsoft DirectX® jest ju zawarte w systemach Windows XP Service Pack 2, Windows Server 2003 Service Pack 1, Windows Vista, Windows 7, Windows 8. but at this point there is no plan for DirectX 11.1 to be made available on Windows 7,” reads the statement posted over on Neowin. 1 przeznaczony jest do zainstalowania w systemach operacyjnych z rodziny Microsoft Windows Vista, 7, 8 i 8.1, w wersji. DirectX 11 was made available for Vista …. Zamieszczony pakiet deweloperski Microsoft DirectX 11 SDK. “DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. A Microsoft spokesperson has made it very clear, that while we might have seen backwards compatibility for DirectX 11 – allowing for Vista support – DirectX 11.1 would be exclusive to Windows 8 only.
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